Awfultown and Onwards

I’ll be honest I stopped updating this blog for quite a while!
To catch you up on what I’ve been doing here’s the last thing I made with my good friend Ian Swain who co-created Elsewhere with me.
This game is called Awfultown and was made in 24 hours for the Ludum Dare 40 event. We built it in Unity, with Ian once again volunteering to do the 3D modeling, and I opting to do the gameplay programming.
https://team-elsewhere.itch.io/awfultown

The goal of the game is to keep the town alive as long as possible (it will inevitably crumble due to sickness, fire, or rioting) To prolong the town’s existence you must either use the professionals (firefighters, police, doctors) generated by your specialty buildings (firehouses, police stations, hospitals) to resolve the issues that will randomly strike the buildings in town. If you have no specialists on hand, the issue always has a chance of resolving itself, so you could let it play out and hope for the best. Or if you prefer to take more direct action, you can destroy the building yourself. This ensures that the problem won’t spread, but it does bring you closer to the inevitable destruction of your town!

Free to play in browser on itch.io!

Also I’d like to mention that going forward I will be focusing on smaller more varied projects that may not align with a single game idea, but I feel would be an interesting challenge for myself and to keep my skills sharp. So look forward to regular updates and new unexpected things!

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